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Archive for March, 2008

I’m glad to hear from Simon that SeriousGamesSource.com is making a comeback soon. On that note, the field of educational games is growing past its phase as “edutainment” (please, please, would people stop making up silly merged words that date us?). James Paul Gee’s What Video Games Have to Teach Us About Learning and Literacy [...]

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Prior to working on the design of the Techno Medicine Wheel ARG, I was playing ARGs on and off just out of curiosity. I just missed my chance to go to the live event in Texas for the promotional GUN ARG, since I had to fly out that day, so I’ve never had the opportunity [...]

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On Characters

Very often, centering believable characters in the context of artificial intelligence or architectures for agents goes right over my head (the work of Bates, Kopp, and Perlin). At the heart of it, AI often intersects with emergent play and enriching player to non-player character conversations. I feel as though much of this work is preliminary, [...]

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