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Archive for the ‘Investigating’ Category

I didn’t actually know I was an activist, not until I was told so in a class at Simon Fraser University in my first semester. I’ve come to discover that I’m naturally an activist by the very nature of my interests and direction of my doctoral research. By engaging in my own community, I automatically [...]

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Tracy Fullerton provides a helpful overview and in-depth suggestions about how to set up, run, and make use of playtesting sessions as a designer. I plan to adapt these methods into the playtesting sessions of the games made during my doctorate. I strongly believe in the process of iterative game design, as supported by Zimmerman, [...]

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Majestic has been called a great failure, and I’m with that line of thinking. Christy Dena, who is working on a PhD and researches largely in the area of cross-media entertainment, pointed me to two references: Dave Szulborski’s ‘A Majestic Failure?’ in This is Not a Game (2005) and Carol Handler Miller in ‘Digital Storytelling’ [...]

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With such a damaged franchise at the time, The Matrix Online MMO was met with mediocre beta reviews, but fan culture persisted in giving it a shot and making their own extensions of the game.
Instead of just relying on reviews from journalists, I asked an online gaming community for feedback from players who had personal [...]

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