Something to keep in mind about the Prince of Persia series overall is the transition of game space from one perspective to another. The series started out as a 2D platformer, which started to change when Prince of Persia 3D came out. At the time, the selling feature was having a game in 3D. Wooooow! [...]
Archive for the ‘Play Critique’ Category
Prince of Persia: The Sands of Time
Posted in Play Critique on February 4, 2008 | Leave a Comment »
Thief: Deadly Shadows
Posted in Play Critique, Readings on February 4, 2008 | Leave a Comment »
Now, I can’t remember which game it was, but I remember a presentation years ago that described the revolutionary change in level design brought about by being able to place groups of pre-rendered trees. No longer did each tree have to be created on the spot. Wow, what a far way things have come, and [...]
Assassin’s Creed
Posted in Play Critique on January 25, 2008 | 1 Comment »
Pardon me for the less blog-like writing style of this round. I’m clearly channeling my academic and journalist sides while flashing back to a presentation I attended at E3.
“We had nothing except a way of doing things,” said Patrice Desilets, Creative Director at Ubisoft Montreal, as he introduced the background of the then-named Project Assassin [...]
Dancing with the Stars
Posted in Play Critique on January 20, 2008 | Leave a Comment »
But not Mario stars, oh no. I’m not sure that Dancing with the Stars for the Wii is even worth the time it takes to critique it, but okay, here we go. To pull again from Doug Church, who points out that at the very least, players should know what to expect of a game [...]
Oasis
Posted in Play Critique on January 20, 2008 | Leave a Comment »
I remember Oasis as this PC game I always see in the bargain area with just a flap cover on it. I’ve always been intrigued—I have a weakness to engaging easy-to-learn/fun-to-play games (casual games, ha)—but haven’t actually seen the gameplay until a recent class where David introduced us to it.
Marc LeBlanc, who is behind numerous [...]
Settlers of Catan
Posted in Play Critique on January 14, 2008 | Leave a Comment »
Settlers! Gimme a break! Classic colonialist design, but the turn-based Settlers of Catan has an interesting representation of resources and loose trading mechanics. The assumption is that resources exist prior to settlement, which makes sense in some instances (ore, wood), but not so much in others (wheat, sheep). Resource management is represented in the form [...]